kindling.app
playable
1. cold morning
2. find the spark
3. long night
story bible synced

Three quick frames so you can feel where the storyboard tool is heading.

flip the storyboard
Komatik Kindling
storyboardnarrativecreative-tools

Kindling

2026-05-02 / projects/kindling.mdx

A story and storyboard tool. Still a sketch on the board, but I like where the creative tooling thread is going.

Kindling is the story tool sketch.

It sits near Sundog in my head: if people are going to make games, worlds, scenes, and little interactive things with AI, they need more than a blank chat box.

The Shape

  • scene planning
  • character arcs
  • storyboard beats
  • mood and reference boards
  • turning "I have an idea" into something structured enough to build

The Bigger Version

The version I want has five agents working like a tiny studio:

  • Storyteller for premise, structure, and continuity.
  • Writer for scenes, dialogue, tone, and chapter-level prose.
  • Illustrator for visual direction and image prompts.
  • Designer for layout, pacing, panels, and export shape.
  • Editor for continuity, contradictions, and whether the whole thing still makes sense.

The part that matters most is the Living Story Bible. Rename a character, change a rule of the world, or decide the moon is always red, and the system should cascade that decision through the rest of the project instead of letting every chapter drift.

Output Targets

Kindling should be able to move the same story into multiple shapes: EPUB, CBZ, PDF, webtoon strips, visual novel scripts, and print-ready layouts. That is why the card now shows a little consistency marker in every frame. The story is allowed to move; the world should stay recognizable.

Status

This one is not the main thing today. It is a pin I do not want to lose, and it belongs near Sundog because both projects are asking the same question: how do creative AI tools keep a world coherent instead of just generating pretty fragments?